The Oregon Coast Aquarium wants a touch-screen interactive that interprets the animals and habitats of its Sandy Coast gallery: flatfish buried in sand, eelgrass beds with pipefish and prawns, pier pilings with anemones and Dungeness crabs, schooling herring and anchovies. The gallery has live animals and printed signs and no interactive. The Aquarium has no software developers. Your team builds one, installs it in the gallery, and hands it over in a form staff can maintain.
The Aquarium has three formats in mind and will choose one with you in the first weeks of fall:
- Explore a habitat. A scene of one Sandy Coast habitat. Visitors explore it and tap animals or features for more information. The California Academy of Sciences runs a tide-pool version: search a zone, then pick which of three species you found.
- Raise a nest. A multi-stage decision game about bird nesting behavior. Each choice affects the outcome; at the end the visitor learns whether the nesting season succeeded and why. The Aquarium's educators supply the science; the game design is yours.
- Pledge wall. Visitors type a conservation pledge or an answer to a prompt on a monitor. The words are projected on a wall, drift down, and fade as new ones arrive. Needs a profanity filter and a way for staff to remove what the filter misses.
The Aquarium's graphic designer produces the artwork. The education team supplies and checks the content. Your team owns the software, the interaction design, the hardware specification, the installation, and the documentation.
Key constraints & realities:
- Decide on the tech stack so the Aquarium can rebuild and reinstall the interactive on new hardware years from now.
- This is exhibit software: a touch screen with no keyboard or mouse, running unattended for months, restarting itself after a power cut, resetting when a visitor walks away mid-session, and working without a network.
- Content (animal names, facts, images, prompts) lives in files staff can edit without a developer.
- Usable by children and by adults who have never seen it, without instructions.
- Testing happens with real visitors on the gallery floor in Newport.
- The Capstone program can provide comparable, inexpensive hardware for development.
The hard part is not the code. It is making something a child understands without instructions that still works in June without anyone touching it.